Gambling Cause And Effect Essay

Posted By admin On 25/03/22
Gambling Cause And Effect Essay Average ratng: 5,6/10 7362 reviews
  • Length: 6 pages
  • Sources: 6
  • Subject: Family and Marriage
  • Type: Essay
  • Paper: #84178636
  • Related Topics: Effects Of Divorce, Borderline Personality Disorder, Effects Of Divorce On Children, Family And Medical Leave Act

Excerpt from Essay :

Gambling

Our company hires professional essay writers to Gambling Addiction Cause And Effect Essay help students around the world. Our skillful essay writers supply writing and editing services for academic papers. Our subjective is to create an ideal paper to Gambling Addiction Cause And Effect Essay help you to succeed in your grades. Cause And Effect Essay On Gambling 1683 Words 7 Pages. There were an estimated 5.77 million people with a gambling sickness which is aqquried treatment in 2012, United States. Along with economic growth, people began to want to explore various aspects of entertainment and leisure for their the feeling of thrill and satisfaction.


The negative effects of gambling have been researched, touted, published and spewed forth from the mouths of researchers and do-gooders for decades, yet there has been an astonishing lack of research accomplished on the positive aspects of gambling influences on modern society (or even past societies for that matter). The reason behind such paucity might be that there are no positive aspects to gambling and that it leads to a plethora of problems that have negative connotations written all over them. On the other hand, it could also be that researchers have just not taken the time or made the effort to determine the positive aspects primarily because it is so easy to see the negative over the positive. This lack of effort on the researcher's part could also be that they do not wish to be seen personally commending an act that so many others find reprehensible.
Yet, gambling (or as some call it 'gaming') continues to grow and thrive in America today. A recent report determined that there are over 53 million American gamblers, that is defined by the industry as 'folks who have gone gambling more than five times in a given year' (Nealon 465). Based on the current population of the United States, 53 million is over 26% of the adult population. Great Britain has an even higher incidence of gambling with some reports stating the 71% of Britain's adult males and 67% of Britain's adult females gamble at least one time per month. What is really troublesome about these figures is highlighted by another recent study that determined that 'for every individual with a gambling problem it is estimated that somewhere between five and seventeen other individuals are adversely affected by it' (Valentine, Hughes 275).
What the study did not find was whether those same individuals who are adversely affected by the problem gambler are also positively affected when the gambler wins (assuming that he or she wins at least once in a while).
A 2006 review of gambling found that the most common problems reported by a gambler's family include the fact that he or she loses household and personal funds, gambling initiates arguments, causes anger and violence, is at the root of lies, deception and neglect of family members, negatively affects the gambler's personal relationships, leads to poor communication and a confusion of family roles and responsibilities and can lead to other destructive behaviors and addictions (Kalischuk, Nowatzki, Cardwell, Klein, and Solowoniuk 2006) while another survey found that amongst problem gamblers 'divorce and separation are common' (Orford, Wardle, Griffiths, Sproston, Erens 259).
All of the above mentioned problems are very negative when taken out of context. When one looks at them as integral parts of society, a different picture can emerge. First of all, gambling creates jobs. This is true in that the gambling industry in America now legally employees hundreds of thousands of individuals. Each of these employees pays taxes, hence revenue to the government (local, state and federal) are enhanced by income from productive employees. The economies of many local communities thrive on the taxes generated through nearby casinos and gambling institutions; without the gambling halls, places such as Mesquite, Nevada would not be the thriving communities that they are. It is not just the casinos and gambling halls that provide jobs, however. Based upon the 'destructive behaviors and addictions' found by Kalischuk et al., one could see a vibrant community of doctors, therapists, specialists, psychologists and psychiatrists whose main source of income is derived through the active treatment of those individuals with gambling problems.
It has been found that 'somewhere between five and seventeen other individuals are adversely affected' by family members who gamble, but what about the people who are helping these gamblers; aren't they positively affected by gamblers? Although a research of literature could not uncover any figures that would support the thesis, it would be interesting to determine exactly how many positively affected individuals there are as compared to negatively affected individuals.
Another source of contention would be two studies conducted by Lorenz and Yaffee. These two researchers found that '86% of spouses contemplated leaving the gambling spouse and 29% did separate from the problem gambler' (Lorenz % Yaffee 1988) and that '59% of problem gamblers considered separating from their partners and this did occur in a third' (Lorenz & Yaffee 1986). If one were to look at the Lorena and Yaffee findings in a negative manner, one would lament the fact that
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so many problem gamblers consider, and leave, their spouse. Looked at in a positive manner, however, one could say that there are many divorce attorneys living in communities adjacent to cities such as Las Vegas, and that many of these attorneys make a very good living off the misfortunes of those who concentrate more on their gambling habits than on taking care of their families. One could also say that an individual who acted in such a manner, did not really deserve to be a father, mother or family member in the first place. Hence, let them gamble. If they wish to ruin their own lives, and the lives of their loved ones, that is their choice, and there will always be some other individuals that will benefit from such choices.
One could even take a hard core attitude towards the family members who are adversely affected by the gambler's actions by correctly discerning that there are no such things as adverse effects. Spouses and children who go hungry, or are without clothes or shelter due to the wasteful and destructive nature of the gambler become stronger individuals through having to live through such adversities. If they do not become stronger, then they too can become problems to society and therefore will also be a negative influence on their families and loved ones as well. This is not a negative aspect to gambling; remember there are other (more intelligent) individuals who benefit from the actions of the (not so intelligent) individuals who continue to throw their money away on games of chance.
The recent British Gambling Prevalence Survey (BGPS) revealed 'that there are a number of socio-demographic factors statistically associated with problem gambling; these include; being male, having a parent who was or is a problem gambler, being single, and having a low income (Griffiths, Wardle, Orford, Sproston, Erens 209). If this is true (at least in Great Britain) then it is further evidence that the curse of gambling addiction runs within families anyhow, so attempting to cure these individuals that are afflicted with gambling problems is a long and arduous procedure. Just because it is difficult to do, does not mean that there should be no one that takes the time and effort to do so. After all, there are livings to be made, and incomes to enhance through the travails of others. Helping problem gamblers to overcome their addictions is not a laughing matter. With nearly 26% of the adult population of the United States known to be gamblers, and the current rate of approximately 1% of these to be addicted to gambling, the figures show that even concentrating on helping that one percent means that there are over a half a million individuals who need counseling and treatment. This is a good number; it is a number that allows for a lot of professionals to make a lot of money.
Other negative aspects that have been connected to gambling include smoking, drinking and poor health. The Griffiths et al. study determined that:
(i) cigarette smokers were significantly more likely to gamble in the past year compared to non-smokers,
(ii) cigarette smokers were over three times more likely than non-smokers to be a problem gambler,
(iii) alcohol consumption as measured by the number of units drunk on the person's heaviest drinking day was not significantly associated with having gambled in the past year,
(iv) alcohol consumption as measured by the number of units drank on the person's heaviest drinking day in the past year was significantly associated with problem gambling,
(v) health status was not significantly associated with past year gambling
(vi) the prevalence rate of problem gambling among those with poor health were over three times as likely to be a problem gambler compared to those with good health (208).
GamblingThis information opens a brand new ball game. Now even more professionals can be induced to assist in caring for, and treating these gamblers.
Specialists who help those with drinking and smoking problems, and of course doctors, hospitals and clinics will all benefit financially from proffering assistance to those gamblers who fall into one of the five above categories. Suddenly the positive influence displayed by those who suffer from gambling addictions is becoming much clearer. The five to seventeen people who are adversely affected by the gambler's actions may be equaled to the number of people who are positively affected by those same gambler's actions. Additionally, a recent study determined that 'problem gamblers also have increased rates of attention deficit…
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Cause and Effect Essay Example

Effects of Video Game Addiction

Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.

Gambling Cause And Effect Essays

An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.

Cause And Effect Of Gambling Essay

One common effect of video game addiction is isolation and withdrawal from social experiences. Video game players often hide in their homes or in Internet cafés for days at a time—only reemerging for the most pressing tasks and necessities. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization. While it is true that many games, especially massive multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, the social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.

Another unfortunate product of the isolation that often accompanies video game addiction is the disruption of the user’s career. While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.

Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.

The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.