Slot Effect

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A computer programmed slot machine game will normally have 3, 5, 6, and 7 main spinning reels. They open up a possible 20, 30, and 50 betting lines, increasing the chances of a big payout on any given spin, but also, of course, simultaneously increasing the amount that one can lose as well. Slats are aerodynamic surfaces on the leading edge of the wings of fixed-wing aircraft which, when deployed, allow the wing to operate at a higher angle of attack. A higher coefficient of lift is produced as a result of angle of attack and speed, so by deploying slats an aircraft can fly at slower speeds, or take off and land in shorter distances.

Slot machine Sound Effects (194) Most recent Oldest Shortest duration Longest duration Any Length 2 sec 2 sec - 5 sec 5 sec - 20 sec 20 sec - 1 min 1 min All libraries Radio Mall SFX Bible BLASTWAVE FX Frank Serafine John Leonard Richard Humphries WW Audio Epic Stock Media Fusehive Ryan Wassil 2496 Sound Effects. Download Slot Machine sounds. 2,318 stock sound clips starting at $2. Download and buy high quality Slot Machine sound effects. Each deployment slot is like a full-fledged App Service instance. The original App Service deployment slot is also called the production slot. Deployment slots can copy the configuration (AppSettings and Connectionstrings) of the original App Service or other deployment slots.

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Effect
This article is about the nature of implants in general. For the article about the University service that provides +3 implants at a discounted price to EVE University students, see The +3 Implants Program.
EVE University offers
a class on:

Implants are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective.

You have ten slots available in your head for implants. Each slot takes a specific kind of implant.

Slots 1-5 are for Attribute Enhancers, and slots 6-10 are for Skill Hardwirings.

To use any implant you need at least one level of Cybernetics, which itself requires Science III. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities.

Implants can be acquired from Loyalty Point Stores of various corporations, storyline mission rewards, rare NPC loot drops, and of course the Marketplace.

  • 3Attribute Enhancers

Using an Implant

To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, selecting Augmentations, right-clicking the implant in question, and selecting Unplug.

Slot effects optc

Keeping your Implants safe

Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a jump clone, jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.

You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Continue reading for more tips and practical applications with jump clones.

Attribute Enhancers

Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.

There are 5 'simple' implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), and Improved (+5).

Each slot enhances a different attribute as follows:

Slot 1 - Alpha - Ocular Filter: Perception
Slot 2 - Beta - Memory Augmentation: Memory
Slot 3 - Gamma - Neural Boost: Willpower
Slot 4 - Delta - Cybernetic Subprocessor: Intelligence
Slot 5 - Epsilon - Social Adaptation Chip: Charisma

Note: 'Simple' implants (those that only boost attributes) do not use Greek designations.

Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.

To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set.

Advanced Attribute Enhancer Reference

The Kronos release in June 2014 made significant changes to these, which will be reflected below.Notably, unqualified version were renamed to 'High-grade' and given a +4 bonus; some Low-grade implants were renamed to Mid-grade and given a +3 bonus; and for those, a new Low-grade version was introduced. Note that there is no consistency in which sets have which grades: some sets have High, Mid and Low grades, but some just have Mid and Low, some High and Low, and some High and Mid only. (See the Implants section near bottom of Kronos Patch Notes.)


CategorySecondary EffectSet NameSet Bonus per slotEffect Bonus per slotTotal EffectAttributes
1-56 (Omega)12345
Scanning/EW Radar Sensor StrengthHigh-grade Grail15%100%1%2%3%4%5%75.63%+4
Low-grade Grail0%40%+1+1+1+1+1+7+2
Ladar Sensor StrengthHigh-grade Jackal15%100%1%2%3%4%5%75.63%+4
Low-grade Jackal0%40%+1+1+1+1+1+7+2
Magnetometric Sensor StrengthHigh-grade Spur15%100%1%2%3%4%5%75.63%+4
Low-grade Spur0%40%+1+1+1+1+1+7+2
Gravimetric Sensor StrengthHigh-grade Talon15%100%1%2%3%4%5%75.63%+4
Low-grade Talon0%40%+1+1+1+1+1+7+2
Probe Scan StrengthMid-grade Virtue10%25%1%2%3%4%5%33.83%+3
Low-grade Virtue2.5%10%1%2%3%4%5%20.03%+2
EWAR module optimal rangeMid-grade Centurion10%25%1%2%3%4%5%33.83%+3
Low-grade Centurion2.5%10%1%2%3%4%5%20.03%+2
Mining Mining laser rangeMid-grade Harvest10%25%1%2%3%4%5%33.83%+3
Low-grade Harvest2.5%10%1%2%3%4%5%20.03%+2
Navigation Maximum velocityHigh-grade Snake15%200%0.5%0.625%0.75%0.875%1%24.73%+4
Mid-grade Snake10%150%0.5%0.625%0.75%0.875%1%16.02%+3
Low-grade Snake5%110%0.5%0.625%0.75%0.875%1%10.5%+2
AgilityMid-grade Nomad10%25%1%2%3%4%5%-26.93%+3
Low-grade Nomad2.5%10%1%2%3%4%5%-17.39%+2
Warp SpeedHigh-grade Ascendancy15%70%1%2%3%4%5%62.17%+4
Mid-grade Ascendancy10%35%1%2%3%4%5%36.87%+3
Tanking Armor Repair AmountHigh-grade Asklepian15%50%1%2%3%4%5%53.63%+4
Mid-grade Asklepian10%25%1%2%3%4%5%33.83%+3
Low-grade Asklepian2.5%10%1%2%3%4%5%20.03%+2
Armor HP AmountHigh-grade Amulet15%50%1%2%3%4%5%53.63%+4
Mid-grade Amulet10%25%1%2%3%4%5%33.83%+3
Low-grade Amulet2.5%10%1%2%3%4%5%20.03%+2
Shield Boost AmountHigh-grade Crystal15%50%1%2%3%4%5%53.63%+4
Mid-grade Crystal10%25%1%2%3%4%5%33.83%+3
Low-grade Crystal2.5%10%1%2%3%4%5%20.03%+2
Shield HP AmountHigh-grade Nirvana15%50%1%2%3%4%5%53.63%+4
Mid-grade Nirvana10%25%1%2%3%4%5%33.83%+3
Low-grade Nirvana2.5%10%1%2%3%4%5%20.03%+2
Other Signature Radius ReductionHigh-grade Halo15%50%1%1.25%1.5%1.75%2%-20.7%+4
Mid-grade Halo10%25%1%1.25%1.5%1.75%2%-14.3%+3
Low-grade Halo2.5%10%1%1.25%1.5%1.75%2%-8.99%+2
Subcap Remote Rep
Cycle Time Reduction
High-grade Savior15%50%1%1.5%2%2.5%3%-26.8%+4
Mid-grade Savior10%25%1%1.5%2%2.5%3%-18.6%+3
Low-grade Savior2.5%10%1%1.5%2%2.5%3%-11.9%+2
Energy Emission System
Cycle Time Reduction
High-grade Talisman15%50%1%2%3%4%5%-38.12%+4
Mid-grade Talisman10%25%1%2%3%4%5%-26.93%+3
Low-grade Talisman2.5%10%1%2%3%4%5%-17.39%+2
Booster Side Effect ReductionMid-grade Edge10%25%1%2%3%4%5%-26.93%+3
Low-grade Edge2.5%10%1%2%3%4%5%-17.39%+2
Entropic Disintegrator Maximum
Damage Bonus Multiplier / Damage
Multipler Bonus per cycle penalty
High-grade Mimesis20%80%1.5%2%2.5%3%3.5%+69.67%+4
-0.33%-0.33%-0.33%-0.33%-0.33%-7.18%
Mid-grade Mimesis20%60%1.25%1.75%2.25%2.75%3.25%+53.31%+3
-0.33%-0.33%-0.33%-0.33%-0.33%-6.40%
Low-grade Mimesis20%50%1.%1.5%2%2.5%3%+43.11%+2
-0.33%-0.33%-0.33%-0.33%-0.33%-6.01%
Capacitor regeneration speedHigh-grade Rapture15%50%1%2%3%4%5%53.63%+4
Mid-grade Rapture10%25%1%2%3%4%5%33.83%+3
Low-grade Rapture2.5%10%1%2%3%4%5%20.03%+2

Special Genolution Core Augmentation Set

A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.

CA-1 - Perception +3; provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
CA-2 - Intelligence +3; provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
CA-3 - Willpower +3; provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
CA-4 - Memory +3; provides +1.5% ship agility and armor hit points bonus; 20% bonus for set

Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.

Skill Hardwirings

Skill hardwirings increase the skill specified in the implant's description.

Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret damage by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase.

For lists of skill hardwirings organised by function, and a summary of slot options, see the List of Skill Hardwiring Implants.

Tips and Practical Applications with Jump Clones

Slot sound effect

Some clever things can be done when combining the specialization that implants allows on each clone and the ability to change between these clones - and potentially teleport across many systems or constellations - that jump clones enable. To be more precise, various jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped between depending on what you want to do that day. A lot of the high end implants are pretty expensive, it isn't unusual to see someone with implants vastly more expensive than their ship. For example, a training clone would have very expensive attribute enhancers, and almost never undock. As such, training skills during offline hours would be best suited to this clone. A low-sec PvP-dedicated clone should have skill hardwirings that enhance their PvP efficacy, and should furthermore be installed in a station in - or bordering - low-sec regions.

Links

Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Implants&oldid=165571'
(Redirected from Leading-edge slats)

Slats are aerodynamic surfaces on the leading edge of the wings of fixed-wing aircraft which, when deployed, allow the wing to operate at a higher angle of attack. A higher coefficient of lift is produced as a result of angle of attack and speed, so by deploying slats an aircraft can fly at slower speeds, or take off and land in shorter distances. They are usually used while landing or performing maneuvers which take the aircraft close to the stall, but are usually retracted in normal flight to minimize drag. They decrease stall speed.

Slats are one of several high-lift devices used on airliners, such as flap systems running along the trailing edge of the wing.

The position of the leading-edge slats on an airliner (Airbus A310-300). In this picture, the slats are drooped. Note also the extended trailing-edge flaps.
Slats on the leading edge of an Airbus A318 of Air France
Automatic slats of a Messerschmitt Bf 109
The wing of a landing Airbus A319-100. The slats at the leading edge and the flaps at the trailing edge are extended.
The Fieseler Fi 156Storch had permanently extended slots on its leading edges (fixed slats).

Types[edit]

Types include:

Automatic
The spring-loaded slat lies flush with the wing leading edge, held in place by the force of the air acting on them. As the aircraft slows down, the aerodynamic force is reduced and the springs extend the slats. Sometimes referred to as Handley-Page slats.
Fixed
The slat is permanently extended. This is sometimes used on specialist low-speed aircraft (these are referred to as slots) or when simplicity takes precedence over speed.
Powered
The slat extension can be controlled by the pilot. This is commonly used on airliners.

Operation[edit]

The chord of the slat is typically only a few percent of the wing chord. The slats may extend over the outer third of the wing, or they may cover the entire leading edge. Many early aerodynamicists, including Ludwig Prandtl, believed that slats work by inducing a high energy stream to the flow of the main airfoil, thus re-energizing its boundary layer and delaying stall.[1] In reality, the slat does not give the air in the slot a high velocity (it actually reduces its velocity) and also it cannot be called high-energy air since all the air outside the actual boundary layers has the same total heat. The actual effects of the slat are:[2][3]

The slat effect
The velocities at the leading edge of the downstream element (main airfoil) are reduced due to the circulation of the upstream element (slat) thus reducing the pressure peaks of the downstream element.
The circulation effect
The circulation of the downstream element increases the circulation of the upstream element thus improving its aerodynamic performance.
The dumping effect
The discharge velocity at the trailing edge of the slat is increased due to the circulation of the main airfoil thus alleviating separation problems or increasing lift.
Off the surface pressure recovery
The deceleration of the slat wake occurs in an efficient manner, out of contact with a wall.
Fresh boundary layer effect
Each new element starts out with a fresh boundary layer at its leading edge. Thin boundary layers can withstand stronger adverse gradients than thick ones.[3]

The slat has a counterpart found in the wings of some birds, the alula, a feather or group of feathers which the bird can extend under control of its 'thumb'.

History[edit]

A319 slats during and after landing

Slats were first developed by Gustav Lachmann in 1918. The stall-related crash in August 1917 of a Rumpler C aeroplane prompted Lachmann to develop the idea and a small wooden model was built in 1917 in Cologne. In Germany in 1918 Lachmann presented a patent for leading-edge slats.[4] However, the German patent office at first rejected it as the office did not believe the possibility of postponing the stall by dividing the wing.

Slot Effect

Independently of Lachmann, Handley Page Ltd in Great Britain also developed the slotted wing as a way to postpone the stall by delaying separation of the flow from the upper surface of the wing at high angles of attack, and applied for a patent in 1919; to avoid a patent challenge, they reached an ownership agreement with Lachmann. That year an Airco DH.9 was fitted with slats and test flown.[5] Later, an Airco DH.9A was modified as a monoplane with a large wing fitted with full-span leading edge slats and trailing-edge ailerons (i.e. what would later be called trailing-edge flaps) that could be deployed in conjunction with the leading-edge slats to test improved low-speed performance. This was later known as the Handley Page H.P.20[6] Several years later, having subsequently taken employment at the Handley-Page aircraft company, Lachmann was responsible for a number of aircraft designs, including the Handley Page Hampden.

Licensing the design became one of the company's major sources of income in the 1920s. The original designs were in the form of a fixed slot near the leading edge of the wing, a design that was used on a number of STOL aircraft.

During World War II, German aircraft commonly fitted a more advanced version of the slat that reduced drag by being pushed back flush against the leading edge of the wing by air pressure, popping out when the angle of attack increased to a critical angle. Notable slats of that time belonged to the German Fieseler Fi 156Storch. These were similar in design to retractable slats, but were fixed and non-retractable. This design feature allowed the aircraft to take-off into a light wind in less than 45 m (150 ft), and land in 18 m (60 ft). Aircraft designed by the Messerschmitt company employed automatic, spring-loaded leading-edge slats as a general rule, except for the Alexander Lippisch-designed Messerschmitt Me 163BKomet rocket fighter, which instead used fixed slots built integrally with, and just behind, the wing panel's outer leading edges.

Post-World War II, slats have also been used on larger aircraft and generally operated by hydraulics or electricity.

Research[edit]

Several technology research and development efforts exist to integrate the functions of flight control systems such as ailerons, elevators, elevons, flaps, and flaperons into wings to perform the aerodynamic purpose with the advantages of less: mass, cost, drag, inertia (for faster, stronger control response), complexity (mechanically simpler, fewer moving parts or surfaces, less maintenance), and radar cross-section for stealth. These may be used in many unmanned aerial vehicles (UAVs) and 6th generation fighter aircraft. One promising approach that could rival slats are flexible wings.

In flexible wings, much or all of a wing surface can change shape in flight to deflect air flow. The X-53 Active Aeroelastic Wing is a NASA effort. The adaptive compliant wing is a military and commercial effort.[7][8][9]

See also[edit]

References[edit]

  1. ^Theory of wing sections, Abbott and Doenhoff, Dover Publications
  2. ^High-Lift Aerodynamics, A.M.O. Smith, Journal of Aircraft, 1975
  3. ^ abHigh-Lift Aerodynamics, by A. M. O. Smith, McDonnell Douglas Corporation, Long Beach, June 1975Archived 2011-07-07 at the Wayback Machine
  4. ^Gustav Lachmann - National Advisory Committee for Aeronautics (November 1921). 'Experiments with slotted wings'(PDF). Retrieved 2018-10-14.
  5. ^Handley Page, F. (December 22, 1921), 'Developments In Aircraft Design By The Use Of Slotted Wings', Flight, XIII (678), p. 844, archived from the original on 2012-11-03 – via Flightglobal Archive
  6. ^F. Handley Page 'Developments In Aircraft Design By The Use Of Slotted Wings'Archived 2012-11-03 at the Wayback MachineFlight, December 22nd 1921, photo page 845 of converted D.H.4 for testing of slotted wings
  7. ^Scott, William B. (27 November 2006), 'Morphing Wings', Aviation Week & Space Technology, archived from the original on 26 April 2011
  8. ^'FlexSys Inc.: Aerospace'. Archived from the original on 16 June 2011. Retrieved 26 April 2011.
  9. ^Kota, Sridhar; Osborn, Russell; Ervin, Gregory; Maric, Dragan; Flick, Peter; Paul, Donald. 'Mission Adaptive Compliant Wing – Design, Fabrication and Flight Test'(PDF). Ann Arbor, MI; Dayton, OH, USA: FlexSys Inc., Air Force Research Laboratory. Archived from the original(PDF) on 22 March 2012. Retrieved 26 April 2011.

External links[edit]

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